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Not possible, you have to hold the call through the entire mission Uzi you are left with no ammo, just an empty SMG, which is actually good if you use a bike while holding the phonecall). Gives SMG, setting ammo after the timer runs out to what you had before (but only the SMG ammo you had before, so if you had e.g. Have to wait 30s inside the mission for it to fail, failing it by dying doesn't seem to work. Not an interior, but in a room only accessible through a small doorway, so only bikes are suitable for parking next to the marker. Not possible, you have to hold the call before exiting the mission Remote failing can be useful because never getting into the truck prevents traffic from spawning. Medium Despawn Zone (about 10s sprinting). Huge Despawn Zone (radius 1000) making it impossible to keep a vehicle.ġ:00 Timer after getting out of cab or disconnecting trailer or Satchel
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Cancel phonecall to set $OM=0 (if phonecall held let go/take it)Īs mentioned before, some missions don't set ONMISSION=1 immediately when started, allowing for a phonecall to be received after starting the mission.Or drive to the mission to dupe, then hold phonecall and fail setup mission remotely/on a timer.Hold phonecall and fail setup mission immediately, then drive to the mission to dupe while holding the phonecall.Set $OM=0 while the phone is ringing, to be able to start a mission despite the phonecall:.Phonecall start setup mission (with delayed $OM=1), so the phone is ringing during the setup mission.Another way would be holding the phonecall and failing Trucking immediately (setting $OM=0), which means you have a ringing phone while also being able to start missions. Being on $OM=0 you are able to receive phonecalls, so you can go to Story Mission A, wait for your phone to ring (setting $OM=1), fail Trucking (setting $OM=0 with the phone ringing), start Story Mission A, cancel the phonecall (setting $OM=0) and then starting Story Mission A again. However starting most missions together with Trucking will make the game crash, but luckily again phonecalls come to the rescue. You might think about starting Story Mission A, then failing Trucking somehow, which sets $OM=0 and starting Story Mission A again. So having done the above, you are on the Trucking mission with $OM=0, able to start missions.
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Now if you cancel the phonecall, this will set $OM=0 and you are free to start another mission, even though you are still on the Trucking mission.ĭuping Trucking isn't very useful (at least in any%), what you really want to do is dupe story missions. So now you have a ringing phone and a mission started at the same time, on $OM=1. the Trucking mission marker just at the right time, Trucking will start, still $OM=0 (because of the delay until $OM=1 unique to some missions), the phone will ring, now $OM=1, but with both the mission still starting and the phonecall still active. Phonecalls are on a fixed timer, so it's possible to know when you will receive one. GTA:VC there is no way to remotely start a mission through replays, but luckily phonecalls also count as small missions, with the same restraints as well as effects: You can only receive phonecalls when $OM=0, once the phone rings it will set $OM=1 (sort of like a mission starting) and when it is cancelled (or taken and put down again) it will set $OM=0. a story mission at the same time since it's on the other side of the map.Īs opposed to e.g. Of course when starting Trucking, it's kind of hard to start e.g. Trucking and Quarry) have a bit of a delay between starting the mission and setting $OM=1, allowing for a very short window of opportunity (as in under a second) to start another mission. While all missions check if $OM=0 before they start, not all are the same when it comes to setting $OM=1 when they are started. Missions include not only story missions, but also side missions like Quarry, Trucking, Races, Vigilante and so on. As long as $OM=1 then the game will not allow you to start another mission. passes/fails) it is set to the value 0 (false).
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When a mission is started it is set to the value 1 (true) and when the player leaves a mission (e.g. The game uses a variable called $ONMISSION (or short $OM) to track whether the player is currently on a mission or just freeroaming.